DaarcherEQ wrote:
Zunnoab wrote:
and we did not think it would be an issue because the lockout mechanism properly worked, meaning in reality we got no extra loot.
Maybe you need to read over what you are saying. A lockout timer on the dz window for an event whos lockout is meaningless prevents extra loot how?
You exploited the bug for your guild's benefit. The fact that it is a known bug in no way makes it less of an exploit.

To clear this up - when asked, I was informed that the lockout timer functions thus -

1) Whilst inside the instance where you first kill the HoFire mini, if you retrigger (and kill) the event (either on purpose or accidentally), it will drop a chest and extend your lockout.
2) Once you have left the instance where you first killed the mini, upon regetting the instance and passing through Halls of Fire, the mini won't repop until your lockout is up.

So, by killing the mini 3, 4 or 60 times, it matters not in the grand scheme of things, other than that you could theoretically kill it more times than you actually intended to clear fire wing.

Then again, like I could care what the likes of Daarcher thinks about people exploiting. Rofl.